Warcraft 3 rpg mod

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The consequences are that standalones like DotA2, Elemental TD 2, Legion TD 2 by their original WC3 authors are a thing of the past. Or Blizzard could simply ban your custom game from BattleNet without asking you for permission. In the worst case you could theoretically be sued by Blizzard if you tried to later make a stand-alone game out of your mod. This means that you no longer have any rights to do whatever with your WC3:Reforged creations. This especially means that it isn’t your IP. Let’s keep it simple stupid: From what I (as non legal) understood from the EULA is that everything you create with the WC3:Reforged editor is blizzards intellectual property (IP). In short I have put tons of hours into making mods for WC3. Spider Empire (approx 0.1k hours of work).Line Tower Wars - Evolution (approx 0.3k hours of work).Monster Master RPG (approx 0.5k hours of work).Guilds of Hyppos RPG (approx 3k hours of work).I created several small and big maps such as My Backgroundįirst of all: I am a WC3 modder by heart. Instead what I am trying to do in this post is to summarize how the current EULA is potentially going to affect the WC3 modding scene and how Blizzard can adjust the EULA in order to make all sides profit. This is not going to be yet another rant about the new EULA - we have had enough of those already.

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